Ji Pingyuan's digital classroom, through animation, games, pictures, text, e-books, sound effects and other forms, enriches the teaching content of teachers, fully mobilizes the enthusiasm for learning, and improves students' cognitive level through interactive and communicative teaching methods.
(1) Language field
In the language activity "Small Animals Looking for Work", pictures were used for teaching in the past, and the pictures were static. Now, we use multimedia to make all kinds of lively and interesting animal images, coupled with beautiful music, which has fully aroused the interest of students and activated their thinking. Primary school students ’attention is focused on: Is it appropriate for small animals such as ducklings, lambs, crabs, kittens to start looking for jobs? What kind of jobs should they change, why? In the forest, there are many small animals asking children to help find jobs ... … Student's interest is very strong in such situations.
(2) Health field
For example, when toddlers are learning aerobics, use the FLASH animation of a chick to do aerobics. The teacher and the toddler jump together, watching vivid and lovely pictures, and lively music. And the speed of learning and learning is obviously faster than the usual teacher demonstration, and the teacher can also pull out to correct the children's movements, which greatly saves teaching time but gets better results.
(3) Social field
For example, in the "virtual supermarket" game, students can choose a variety of goods (books, clothing, toys, etc.) according to their own preferences, and try the shopping process to learn simple currency conversion. The children present the best learning state in the process of human-computer interaction and multi-sensory participation, and generate strong enthusiasm for the cognitive objects, inducing internal forces and obtaining knowledge information.
(4) Art field
For example, the "Fun Facebook" game provides different styles of eyes, nose, mouth, hair, etc. Students use the mouse to spell out their favorite Facebook style. These have cultivated their design and innovation capabilities. Interesting games and vivid activities can activate students' thinking, take them to unknown fields, and promote the development of cognition and innovation awareness.
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